public interface IJuniorRobotPeer extends IBasicRobotPeer
JuniorRobot
.
A robot peer is the object that deals with game mechanics and rules, and makes sure your robot abides by them.
IBasicRobotPeer
,
IStandardRobotPeer
,
IAdvancedRobotPeer
,
ITeamRobotPeer
Modifier and Type | Method and Description |
---|---|
void |
turnAndMove(double distance,
double radians)
Moves this robot forward or backwards by pixels and turns this robot
right or left by degrees at the same time.
|
execute, fire, getBattleFieldHeight, getBattleFieldWidth, getBodyHeading, getBodyTurnRemaining, getCall, getDistanceRemaining, getEnergy, getGraphics, getGunCoolingRate, getGunHeading, getGunHeat, getGunTurnRemaining, getName, getNumRounds, getNumSentries, getOthers, getRadarHeading, getRadarTurnRemaining, getRoundNum, getSentryBorderSize, getTime, getVelocity, getX, getY, move, rescan, setBodyColor, setBulletColor, setCall, setDebugProperty, setFire, setGunColor, setRadarColor, setScanColor, turnBody, turnGun
void turnAndMove(double distance, double radians)
Note that the max. velocity and max. turn rate is automatically adjusted, which means that the robot will move slower the sharper the turn is compared to the distance.
Note that both positive and negative values can be given as input:
distance
parameter is set to a positive value, it
means that the robot is set to move forward, and a negative value means
that the robot is set to move backward. If set to 0, the robot will not
move, but will be able to turn.
radians
parameter is set to a positive value, it means
that the robot is set to turn to the right, and a negative value means
that the robot is set to turn to the left. If set to 0, the robot will
not turn, but will be able to move.
distance
- the distance to move measured in pixels.
If distance
> 0 the robot is set to move forward.
If distance
< 0 the robot is set to move backward.
If distance
= 0 the robot will not move anywhere, but just
finish its turn.radians
- the amount of radians to turn the robot's body.
If radians
> 0 the robot's body is set to turn right.
If radians
< 0 the robot's body is set to turn left.
If radians
= 0 the robot's body is set to stop turning.move(double)
,
turnBody(double)
,
getBodyHeading()
,
getX()
,
getY()
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