public final class SkippedTurnEvent extends Event
onSkippedTurn()
when your robot is forced to skipping a turn.
You must take an action every turn in order to participate in the game.
For example,
try { Thread.sleep(1000); } catch (InterruptedException e) { // Immediately reasserts the exception by interrupting the caller thread // itself. Thread.currentThread().interrupt(); }will cause many SkippedTurnEvents, because you are not responding to the game. If you receive 30 SkippedTurnEvents, you will be removed from the round.
Instead, you should do something such as:
for (int i = 0; i < 30; i++) { doNothing(); // or perhaps scan(); }
This event may also be generated if you are simply doing too much processing between actions, that is using too much processing power for the calculations etc. in your robot.
AdvancedRobot.onSkippedTurn(SkippedTurnEvent)
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SkippedTurnEvent
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Serialized FormConstructor and Description |
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SkippedTurnEvent(long skippedTurn)
Called by the game to create a new SkippedTurnEvent.
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Modifier and Type | Method and Description |
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int |
getPriority()
Returns the priority of this event.
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long |
getSkippedTurn()
Returns the turn that was skipped.
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compareTo, getTime, setPriority, setTime
public SkippedTurnEvent(long skippedTurn)
skippedTurn
- the skipped turnpublic long getSkippedTurn()
public final int getPriority()
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
getPriority
in class Event
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