public final class RoundEndedEvent extends Event
onRoundEnded()
when a round has ended.
You can use the information contained in this event to determine which round that has ended.Robot.onRoundEnded(RoundEndedEvent)
,
Serialized FormConstructor and Description |
---|
RoundEndedEvent(int round,
int turns,
int totalTurns)
Called by the game to create a new RoundEndedEvent.
|
Modifier and Type | Method and Description |
---|---|
int |
getPriority()
Returns the priority of this event.
|
int |
getRound()
Returns the round that ended (zero-indexed).
|
int |
getTotalTurns()
Returns the total number of turns reached in the battle when this round ended.
|
int |
getTurns()
Returns the number of turns that this round reached.
|
compareTo, getTime, setPriority, setTime
public RoundEndedEvent(int round, int turns, int totalTurns)
round
- the round that has ended (zero-indexed).turns
- the number of turns that this round reached.totalTurns
- the total number of turns reached in the battle when this round ended.public int getRound()
public int getTurns()
public int getTotalTurns()
public final int getPriority()
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
getPriority
in class Event
Copyright © 2021 Robocode. All Rights Reserved.