public final class BattleRules extends Object implements Serializable
BattleStartedEvent.getBattleRules()
when a battle is started and
BattleCompletedEvent.getBattleRules()
when a battle is completed.BattleStartedEvent
,
BattleCompletedEvent
,
Serialized FormModifier and Type | Method and Description |
---|---|
int |
getBattlefieldHeight()
Returns the battlefield height.
|
int |
getBattlefieldWidth()
Returns the battlefield width.
|
double |
getGunCoolingRate()
Returns the rate at which the gun will cool down, i.e.
|
boolean |
getHideEnemyNames() |
long |
getInactivityTime()
Returns the allowed inactivity time, where the robot is not taking any action, before will begin to be zapped.
|
int |
getNumRounds()
Returns the number of rounds.
|
int |
getSentryBorderSize()
Returns the sentry border size for a
BorderSentry that defines the how
far a BorderSentry is allowed to move from the border edges measured in units.Hence, the sentry border size defines the width/range of the border area surrounding the battlefield that BorderSentrys cannot leave (sentry robots robots must stay in the border area), but it also define the distance from the border edges where BorderSentrys are allowed/able to make damage to robots entering this border area. |
public int getBattlefieldWidth()
public int getBattlefieldHeight()
public int getNumRounds()
public double getGunCoolingRate()
The gun cooling rate is default 0.1 per turn, but can be changed by the battle setup. So don't count on the cooling rate being 0.1!
Robot.getGunHeat()
,
Robot.fire(double)
,
Robot.fireBullet(double)
public long getInactivityTime()
When a robot is zapped by the game, it will loose 0.1 energy points per turn. Eventually the robot will be killed by zapping until the robot takes action. When the robot takes action, the inactivity time counter is reset.
The allowed inactivity time is per default 450 turns, but can be changed by the battle setup. So don't count on the inactivity time being 450 turns!
Robot.doNothing()
,
AdvancedRobot.execute()
public boolean getHideEnemyNames()
public int getSentryBorderSize()
BorderSentry
that defines the how
far a BorderSentry is allowed to move from the border edges measured in units.Copyright © 2001-2025 Robocode. All Rights Reserved.